![]() The hit box which surrounds the Vic Viper is a bit larger in this version, making it more vulnerable to attacks.The Option Hunter does not appear in this version.This feature imitates the time limited Rotating Barrier power-up which originated in Gradius 2 for the MSX. For a limited period of time, all four Options will rotate around the Vic Viper before returning to the traditional snake-follow pattern, at which time Option will reappear on the power meter and can be activated again. After you have activated four Options, you may choose the Option command again to activate the Option Rotation behavior.As a result, it is capable of sustaining five hits before depleting, as opposed to three in the arcade version. You can no longer choose between the Shields and the Force Field.Both the Laser and the Ripple can be selected twice, once to activate it, and a second time to improve its effectiveness. Both Laser abilities produce the Cyclone Laser effect, which is generated by rapidly drawing different chunks of the laser on every frame.Rather, a small circle indicated the position of the bomb, and the explosion it produces is much more effective at eliminating enemies than in the arcade game. The Spread Bomb ability does not actually produce missiles like the other Missile abilities do.The vocalization of Gofer is also accomplished through combinations of these words. They are simplified and the same for all four power type arrangements, but they are present. ![]() ![]() It is also the only Famicom conversion of a Gradius game to feature the vocal announcements of activated power-ups.( Gradius allowed two, and the Japanese version of Life Force allowed for three Options, shared between both players.) It is noteworthy that as the last Famicom conversion in the series, Gradius II finally allows players to activate four Options just like in the arcade.
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